The Coldmere Wraith
Deep in the cold mere, the mist itself congeals into a wraith that stands upon the water — slow of strike, but where the red glow rises, the unwary still go down to the depths.
Rally a Party
Sign in and pick a hero to open a room or join someone else’s.
They say the wraith is the gathered grief of swordsmen drowned in the mere. Red ripples cross the water before every strike (its telegraph); it is thick of blood and slow of hand, its phantom claw forever gnawing whoever stands close. Banding together to hunt the wraith is a new hero's first lesson in the jianghu's depths.
⚠ Wind-up resolves on a delay after the ring lands — read it and step out;Bleed hits inflict bleed — cleanse only, heals won’t clear it;Far-hunter targets the farthest hero (blink / lunge / plunge far-hunters).
Ward · Breach a guardian boss keeps a standing ward that shaves ~35% off incoming damage; each telegraph that lands briefly breaches it (the gap shorter under enrage), and for that beat your hits aren’t softened.
In the depths of the cold mere, the grief of drowned swordsmen congealed into mist and took shape. Slow of strike but long of reach, thick of blood as the mere is deep, its phantom claw forever gnaws at whoever stands close; red ripples warn before every blow.
A raking claw across its front — whoever lingers in reach is gnawed without pause.
A column of water erupts beneath a hero's feet (red telegraph), splashing a tile around — stand in it and pay.
A freezing swell rolls out two tiles around it (ring telegraph) — those caught are hurt and slowed.

